Thursday, October 29, 2015

Initial Stages: Modeling


Made using Houdini, I still need to make it look more like a canyon wall. Right now it looks just like a rocky terrain but we'll get there by Thursday. Definitely. 

Tuesday, October 27, 2015

New CONCEPT: Schedule

https://docs.google.com/spreadsheets/d/1LvrQ93fp6Bsqqoykoiaf3ZaIH5PdfuMrSY7OV60kiCo/edit?usp=sharing

Projection concept

Theme: Transform
Focus on Rhythm, Color, Animation

The concept we thought up with is to perhaps make a internactive game and level during the projection. With using Unreal ENgine and going through different pathways as the environment distorts and transform till they reach from Point A to Point B. It'll be one level that we create but we need to discuss with the professor on how to get that to work.

Projection Mapping | Idea Description

Concept

An interactive projection mapping where the player controls a character in a 3D space. The setting will be a canyon at night, the player will be drawn forward by a bright object in the distance that appears to be changing and morphing continuously. As the player gets closer to the morphing object the canyon walls will narrow and begin to deform and act in erratic ways. The end of the experience will happen when the player reaches the morphing object and becomes engulfed within it. At which point an animation of the object will play and lead to a fading out of the experience.

Implementing

Camera Considerations -  To have projection mapping work effectively the camera will be stationary and not track to player movement, instead the player will move around the screen and then choose the path they want. Once a trigger has been set off the camera will cut/transition to a new position. This also assures that players will only move forward in the level.

Game Engine - We will probably want to use Unreal Engine 4 because it has a lot of built in functionality we can use to quickly get a prototype working. It also has a really good lighting system which will help our project’s look.

Other Things - Creating a character with animations
Deforming shapes
Animated textures and particle effects
Figuring out how to stream gameplay into madmapper

Reference

The end of journey has a similar feel to what we want to accomplish











Possible style for level








Glowing plants




Shape at End


Projection Mapping Excersise

Here it is https://www.youtube.com/watch?v=Un0VvcqlNqU

Wednesday, October 21, 2015

Inspiration for Final Project

https://vimeo.com/49960413
It was really cool to see the transformations, from the slow start, to the yellow and blue combining and then the nature scenery. Also the music reminds me of Secret of Mana

https://vimeo.com/32756536
I like the futuristic and mysterious effects they used. The enclosed tunnel gives the audience the feeling that they're actually within the projection mapping especially when it switches to the outer space effects. It blends really well especially since the tunnel is enclosed and it's already night.

For fun (I just thought it was entertaining and neat to do in such a small office)- https://vimeo.com/43239312

Monday, October 19, 2015

Documentation video and Finale

It's posted on the facebook, but just in case I need to post it here...

https://www.youtube.com/watch?time_continue=3&v=37be8kNAnpc


Short summary:
Our wearable game controller is designed for team coordination while using stretches to move Mario to bring about a collaborative experience. We created stretch sensors and sewed them onto knee pads for the Arduino to pick up and press on the keyboard. A switch pressure sensor is created to switch the controls between players so they can take turns when one gets tired of doing the jump. As the controls are dived to movement(moving left or right) and jumping(pressing S). The for use scenario is ideally for older people who want to get in shape with a friend while having fun coordinating.

Thursday, October 15, 2015

Wearable Game Controller: Finis

Our power point @ https://docs.google.com/presentation/d/1o75k0vc8mMf_Rr7uFS9kbo3WFj_OFpDHlEc57X6kO1M/edit?usp=sharing

Michael will put together the documentation video from the picture and video Jacob and I took. We will be done by Tuesday as scheduled.

Tuesday, October 13, 2015

Final Stages Costume Creation

We created our click on the socks and saunder the wires together and put it in the jacket. WE're almost done getting the big stuff out of the way. Just need to test it out and put the other sock click on s and then more testing and the powerpoint presentation

Friday, October 9, 2015

Final stages: Program works

Great news the sensors work, I may need to fix the stitching on the sensors to make sure they stay on and at least stretch. So there's some more work for me. We need to test it a bit more. We need to get LED and stuf fon the headbands.


Playtested during class

Tuesday, October 6, 2015

Inital Stages: Updates

Michael finished setting up the programming, all we gotta do is test it after we set up. I fixed the socks to make them look neater, and am stitching the knitted sensors onto them. Jacob is still knitting, he has one more sensor left to do. We are abandoing the glove idea of the fireball, but everything else like LED, wires, Headband, knee socks is still in place.