Focus on Rhythm, Color, Animation
The concept we thought up with is to perhaps make a internactive game and level during the projection. With using Unreal ENgine and going through different pathways as the environment distorts and transform till they reach from Point A to Point B. It'll be one level that we create but we need to discuss with the professor on how to get that to work.
Projection Mapping | Idea Description
Concept
An interactive projection mapping where the player controls a character in a 3D space. The setting will be a canyon at night, the player will be drawn forward by a bright object in the distance that appears to be changing and morphing continuously. As the player gets closer to the morphing object the canyon walls will narrow and begin to deform and act in erratic ways. The end of the experience will happen when the player reaches the morphing object and becomes engulfed within it. At which point an animation of the object will play and lead to a fading out of the experience.
Implementing
Camera Considerations - To have projection mapping work effectively the camera will be stationary and not track to player movement, instead the player will move around the screen and then choose the path they want. Once a trigger has been set off the camera will cut/transition to a new position. This also assures that players will only move forward in the level.
Game Engine - We will probably want to use Unreal Engine 4 because it has a lot of built in functionality we can use to quickly get a prototype working. It also has a really good lighting system which will help our project’s look.
Other Things - Creating a character with animations
Deforming shapes
Animated textures and particle effects
Figuring out how to stream gameplay into madmapper
Reference
The end of journey has a similar feel to what we want to accomplish
Possible style for level
Glowing plants
Shape at End
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