Envisioning the Future of Wearable Play
There are two problems with interactive gaming, and it's not the technology. Rather it is the design use that is lacking. The first problem is that most of the games designed with interactive technology mostly work well for mini games which is just lacking in terms of taking full advantage of the technology. The second is that we need to come up with new concepts on interactive uses. The article provides three solution to the problem. It proposes usages of props, equipment or clothing to be used with gaming. The clothing concept is an interesting one because it would make the player feel like they've become the character as clothing defines a lot about a person. Another proposal they offered to solve the problem was to use the whole body as a switch for the controller. Many of the concepts the article offered as a solution often uses theatrics and psychology.
Movement Guidelines
The article is a guideline when thinking of creating games that involve movement, that have been examined and refined by 14 experts. The process to design button game design and interactive movement games are vastly different and it's important for game designers to know that. The guideline aims to be in the middle between broad and specific after many iterations from experts. In general simple gestures are better to communicate to the technology and games that respond to a player's movement gives a positive experience. Designers should focus on the body while keeping in mind the player's fatigue and safety hazards. A lot of the guideline's rule could be broken or interpreted in a lot of ways, and that the researchers want to publish the guideline after a few more iterations.
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