Jacket uses
Sound uses: with the Arduino
Light sensing LEDs
Sound sensors in Arudino
http://arduinobasics.blogspot.com/2013/05/sound-sensor.html
A bit hard to emulate since this also requires a device that cost about 100 to use. It is simple not feasible or within any budget.
Pressure Sensitivity?
Yes the Arduino has pressure sensitivity. As shown in the tutorial in class, where we adjust the analog and the light from the blinking thing was brighter the closer you were to it. It adjusted accordingly when you move farther away from it.
Wireless?
Unless you buy/make a wireless Inventor shield(which is a hassle) or Arduino wireless Shield that communicates with Zigbee.
Concept:
A bit hard to emulate since this also requires a device that cost about 100 to use. It is simple not feasible or within any budget.
Pressure Sensitivity?
Yes the Arduino has pressure sensitivity. As shown in the tutorial in class, where we adjust the analog and the light from the blinking thing was brighter the closer you were to it. It adjusted accordingly when you move farther away from it.
Wireless?
Unless you buy/make a wireless Inventor shield(which is a hassle) or Arduino wireless Shield that communicates with Zigbee.
Concept:
Our controller is going to be used with an old version of super mario. To make the experience more performative and engaging we are going to distribute the control of mario to two players. One player will control left and right movement, while the other player will control jumping and the shooting of fireballs. This setup will force cooperation and communication between players in a game which typically can be successfully controlled by one player. At certain points throughout a level the players will be prompted and the controls will swap, this will keep the players on their toes while also increasing the amount of cooperation necessary.
Participants will be wearing 80’s workout clothing, the hope is that the inherent goofy nature of the clothing will encourage users to more expressive with their actions and movements. The costume will include a headband, jacket, single glove, and knee pads.
Sensors will be inserted into the knee pads and glove. The knee pads will have bend or pressure sensors that react to the bending of the knees, this will control walking and jumping. The glove will also have a bend or pressure sensor that reacts to the closing of the fist, this will activate the launching of a fireball. The jacket will function as the hub of the costume, all wires will flow to the jacket and then be wirelessly transmitted to the computer. The headband will be used to give feedback to the player in real time, this will be done through small headphones or speakers.
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